Hello, my intended...
I've been a fan of comics for a very long time - since I was two, by all accounts, which would put the total at over thirty years. That's a long time to be interested in ANYTHING, especially when you consider that I didn't make it my career. When I was a lad, we didn't have the internet the way you folks do now... If you wanted to be a cartoonist, you had to bust your stones to put together a decent looking product: writing, drawing, presentation, et al; to amass all these things were out of reach to most folks - since they had to do it themselves and had no 'guide' on how to proceed... Get in the newspapers. Get picked up at Marvel/DC. These were the ultimate goal to most aspiring toonists, myself included.
However, the internet created an interesting paradigm. One could 'self-publish' their work. Sure, they could do it back in the old days, too, but if any of you have attempted to print up your stuff you know that it requires quite a cash investment - and you're not going to make your money back. After all, who would buy your stuff? Nobody knows who you are. But free? Everyone likes free stuff - or will at least give it a chance.
The internet 'levels the field' so to speak. Not quite the best writer? Doesn't matter. Not quite the best artist? Doesn't matter. Tendency to do stuff that nobody could allow into the newspaper or ever be approved by the comics code? Doesn't matter. Go right ahead. The lovely thing about the internet is that it allows 'like-minded' people a method of discovering each other - or to paraphrase Field of Dreams, "If you make it, someone will find it - and like it." Now, folks, this doesn't happen overnight. It can take years before enough people find you that you can consider yourself 'known', and years besides that to become 'respected'. This is normal, regardless of medium, but luckily there's a 'formula' in place that can get you a leg-up on the other guys.
I have decided to reveal that formula to you.
Step One:
First, you need a concept... A concept is the actual 'identity' or 'point' of the strip. This is easier than you think, since the 'About Nothing' thing that was popularized recently on TV. Yes, you can actually have a strip that is character driven alone, and nobody will be the wiser. Seinfeld made millions on that, and it could happen for you, too. Sure, you have a better chance of winning the lottery, but don't dwell on such minutae - it's counter-productive. Therefore, the concept of your strip can be vague - or even non-existant. For the sake of having a concept, let's go with: "I Want To Make A Webcomic, So There". It's common enough, and the actual 'concept' of most of the webcomics 'published' truth be told.
Step Two:
Location. Note that the 'where' of your strip is much more important than the 'why'. It just is. In fact, the location of the strip has fairly smoothly replaced the need for 'concept' when it comes to creating the 'identity' each strip requires. It can be anywhere, too. As simple as a single room in one house or as vast as the entire universe. Totally up to you, though I recommend you stay within your actual 'experience' since if it's something 'familiar' to you, that makes it a lot easier pulling out the next strip. Keeping it 'easy' for you is the secret to maintaining production. We can also learn from Scott Adams' esteemed 'Dilbert' that the less funny people would think something is on the surface - the more funny it can be with the proper characters. Ergo, for the example of the strip herein, we'll use an office where a wrestling website/promotion is based. That's the other secret: use things that are not only familiar to you, but at least passingly familiar to your audience. We all work, and we all know about wrestling. This helps you 'connect' with your audience and keep 'em coming back for more. Using anime/manga things is another useful ploy, which we'll get into shortly... In a nutshell, start out with something 'vague', so as to have a wide 'target' audience, and follow that up with 'details' to bring in more readers.
Step Three:
Characters are the actual focus of the strip, 99.9999% of the time. Your characters should be entertaining, yet horribly flawed in some way to make them MORE entertaining... Commonly, a penchant for sudden outbursts of violence is a can't-miss trait, and can simply never be overused. There are some strips where EVERYONE has some trigger for an entertaining little battery-based tantrum. However, since this is intended as a 'guide' we'll go a little deeper by presenting common 'character classes' which will streamline the creation of your successful web-comic.
Do note that wherever I use 'gender specific' terms, that they are reversible. If you're a chick, then the Chick character should of course be a Hottie of the male persuasion, and et cetera. Also note that, much like Dungeons and Dragons, you can have 'multi-class' characters. For instance, a Jackass-Moron, a Smartass-Chick or even a Bitch-Homo helps keep the number of characters you have to draw down, which makes the strip a little easier to do. The possibilities are myriad - enabling you to churn out a cookie cutter cast that's 'totally original', yet exactly like most of the other strips out there.
Also, I recommend giving each of the characters some hobby or other as this gives them 'depth' and allows for mockery by the other characters - and a surge of letters from people that will defend the hobby, which you can paraphrase to continue the 'battle' as long as you like. You have NO idea how many people out there will come STRAIGHT at your NECK for saying 'Harry Potter is a stupid set of books intended for stupid fuckstick people. After all, anyone that has the literary acumen of a dizzy chipmunk wouldn't even use Rowling's hackneyed scribbles for toilet paper.'. As before, the Moron character is best for these, but everyone should have something about them that can whip the crowd into a nice lather kicky-fast. You could even have one of the more 'Normal' characters have something that 'ruins their normalcy', such as an obviously well-adjusted and stable person enjoying an occasional DSA (Deviant Sex Act). This REALLY gets people going, since (if you did it correctly) you've previously 'tricked' them into identifying with the character in question - only to 'ruin' it. In response, have the character defend their behavior as something 'normal' that 'everybody does'. See how easy it is?
Step Four:
Style is more or less the presentation of the strip. If you can't draw, you can always just use screen captures and sprite rips from videogames. If you CAN draw, even a little, then you should make the characters easy enough for you to draw the same way repeatedly. Another good tip is to use 'wild takes' from the two main sources - Tex Avery cartoons, and anime. Examples:
Tex Avery: Huge eye bugging, jaw dropping to the floor, top of head coming off in a gout of steam, pointed teeth, 'deflating' or 'melting' in times of stress, giant mallets and anvils falling from the sky, daggers from the eyes, et cetera.
Anime: 'Plus Sign' angry, 'Dew Drop' embarrassed/uncomfortable, blushing (especially with females), pointed teeth, 'Dot eye' stunned, 'Blue Blush' fear/pain/solemnity/madness, mecha, shuriken from the eyes, et cetera.
Thus, we can tell that we want our audience to feel that they are cool for picking up on such 'subtleties' and whatnot. Making your audience think they are cool is a sure-fire way to get them coming back - because as I've said before: lying is fun. Pay attention.
Another popular method of 'adding style' is to use 'nostalgia'. Most people very much entrenched in the digital age of today were 'Children of the 80s', so throwing in references to that kind of stuff is VERY helpful. Generally speaking, at least two of your characters should STILL engage in some 80s-esque activity (commonly some pen and paper RPG, such as Dungeons and Dragons or Champions), or bitch about how there's nothing 'good' today, like they had with 'He-Man', 'Dynasty' or 'Alf'. Knocking the stuff of today in comparison to the stuff in the 80s is encouraged, ie: "Moby? He's just some half-ass Thomas Dolby wannabe, and couldn't make in into the Pet Shop Boys on the best day of his life. Devo, maybe, but it'd be a stretch." or "Hah! You think a game like Tomb Raider is hard? Defender would eat you alive, kid."
Step Five:
Content is the last step you need to take. Basically, you have to find ways for your assemblage to interact with each other that is entertaining in some manner or other - even if it's only to you. The point of the internet is that there are more people like you out there than you realize, and they will eventually find you. Your humor is up to you, but make sure you throw in as much cursing and sexual innuendo as possible. Cursing is 'edgy'. Sex sells. Both of these will almost certainly piss off some Puritan or similar Crackpot For Jesus, who will go and spread the news about what an awful thing you have shame enough to put online for all to see - and nothing nets traffic better. Nothing. You think Rock & Roll would have lasted if everyone that didn't like it simply said 'It's just bad music' and ignored it? No, clearly not. But you make it so that 'the squares' hate it, and everyone comes running - even the squares. It's a proven formula, kids. Run with it.
Another common ploy is to 'take a stand' on some issue or other - the more heated and diametrically polarized the better. Good examples of 'hot buttons' are Homophobia, Abortion, Religion, Politics, and Computer Games. If we've learned anything from South Park, it's that you can become popular by being as offensive as humanly possible to as many people as you can, so feel free to shit on anything you care to shit on. If they can't take a joke, it's THEIR problem, right? You can jump on a soapbox and complain about 'your art being censored' or how 'everyone takes themselves too seriously - it's just a cartoon' and similar martyrish bleating to put yourself over as a misunderstood genius 'fighting the man'. That's what it's truly about, anyway, isn't it? Putting yourself on a pedestal and basking in the praise of people that agree with you already, right?
If you feel that this is some sort of attack on webcomics in general, it's really not. This is more of a wake-up call to those of you that think these are the new 'voice of the generation', when that's not the case at all. It's a basic formula that's been in place for years, and not something new OR original despite the claims of your Pied Piper of choice. You're all sheep. It's not a bad thing, as long as you enjoy it. Feel free to chip in to support the bandwidth bill of your wonderful teachers to show support for their important message. Mind you, I'm pretty sure that I've already done a rant on people expecting others to pay for THEIR hobbies, so if you're curious you can check it out here.
If you already do a webcomic and you feel I've systematically reduced you to a by-the-numbers hack, you're wrong. That happened WAY before I showed up. Heh.
Someone had to tell ya, and it was ME.
You're welcome. See you SOON.